Innovation and technology to accelerate education and learning processes.

Technological evolution is establishing a new context for the use of digital technology, which sees the immersive experience created by the combination of Virtual Reality and Augmented Reality as a great advantage for teaching.

AR and VR may look like cutting-edge technology, but in fact their roots go back to World War II, when British engineers combined radar information with a viewfinder, allowing combat pilots to attack targets in the dark.

In recent years there has been a boom in the use of these technologies, and their use in research, medicine, and various fields of business has spread from the military sector to the more recent capture of Pokémon, which has given them enormous notoriety.

The potential of AR and VR technologies has also opened new paths for teaching and education methodologies, and this is what we have experienced together with VIS – Volontariato Internazionale per lo Sviluppo, an Italian NGO.

With VIS we designed a multimedia learning experience that would invite students to have strong and engaging experiences with true stories of African men and women.

We tried to imagine a class of students who, instead of studying by reading textbooks and looking at printed images, could virtually travel to Africa.
We have been able to “project” the students in Senegal, from the capital of Dakar to the small villages within the country, so that they could experience immigration, social inclusion and solidarity.

The digital educational kit “IONDISCRIMINO” (IDONOTDISCRIMINATE) offers new advanced forms of student-content interaction capable of arousing a greater propensity for learning. Through this interaction the study of new concepts becomes more interesting, making the learning process more stimulating and effective.

The interactive documentaries provide an educational resource that encourages students to explore distant country and culture through people’s real experiences. Using desktops, tablets, AR apps or VR viewers, students interact with real stories, short documentaries, games, quizzes and multimedia articles to get into the complex issues of poverty, immigration and international cooperation.
The rich new-media experiences are complemented by educational cards to facilitate the lessons and to deepen the many topics and learning objectives.

The immersive experience helps students to imagine a different point of view and promotes understanding of a more equitable and sustainable world.